| BeehiveTile |
A bee hive is a tile producing food.
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| ChameleonTile |
A chameleon tile can be used in chameleon mode, for visual purposes.
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| DoubleHouseTile |
A DoubleHouse is a tile producing money.
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| ForestTile |
A Forest tile produces materials.
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| GrassTile |
A grass tile does not produce anything.
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| MarketplaceTile |
A Marketplace is a tile producing money.
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| MoaiTile |
A Moai is a tile producing nothing.
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| RgbTile |
A rgb tile can be used in creative mode, for visual purposes.
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| SmallHouseTile |
A SmallHouse is a tile producing money.
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| SoundTile |
A Sound Tile can only be used in creative mode, to generate sound.
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| SoundTile.Wave |
A wave which is generated / played back by a Sound Tile
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| StoneHillTile |
A StoneHill is a tile producing nothing.
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| StoneMountainTile |
A StoneMountain is a tile producing nothing.
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| StoneQuarryTile |
A StoneQuarry is a tile producing materials.
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| StoneRocksTile |
A StoneRocks is a tile producing nothing.
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| Tile |
Abstract class for a tile.
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| WheatTile |
A wheat tile produces food.
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| WindmillTile |
A Windmill is a tile producing food.
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